Friday, April 27, 2007

Hail Comrade!

The "Skye" Format



I did it! I managed to work it out perfectly!

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In a nutshell


- A 32 man tournament completed in 3 hours 30mins! I predict it would actually run even faster!

- DOUBLE ELIMINATION! I know alot of players wanted that.

- Not BORING, if you are a spectator.

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After I took into consideration the viewpoints from some of the top players, as well as the organizers. I managed to merge double elimation with the concept of Best of 9 rounds, Best of 1 game.

If I were to define the "Skye" format. It would be X-number of players, in double elimination, using best of 9 rounds, best of 1 game.

Stole the above image by googling "double elimination", then I tacked on then different "Stages" onto the existing ".JPG", to make the explanation seem clearer.

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Let me break it down..

1. This will be at the tournament area, with the big screen, and 4 cabinets (meaning 2 games can go on simultaneously)

2. The machines are set to 5 rounds (or best of 9 rounds, or first to 5 rounds), at 60 seconds.

3. For a total of 32 players, there will be 10 Stages to the tournament, with Stage 1 being the first round, and Stage 10 being the Grand Finals.

4. I have calculated the total time based on an estimated average. I assume each set to finish at 5-3 rounds, with 40 seconds being spent. Which is roughly 5 minutes 30 seconds. So it takes 5 minutes 30 seconds to finish 1 set between 2 players.

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STAGE 1


- 32 players play 16 games in total. With 2 machines, we are able to run 2 games simultaneously, meaning that we really only spend 8 games worth of time, as opposed to 16.

- 16 players advance to the Winner's Bracket. 16 players drop down to the Loser's Bracket.

- Total estimated time = 44 minutes

STAGE 2


- 32 players play 16 games in total. 16 players in the Winner's Bracket play 8 games, 16 players in the Loser's Bracket play 8 games.

- 8 players advance to the Winner's Bracket. 8 players drop down to the Loser's Bracket. 8 players in the Loser's Brackets are eliminated. There are now 16 players in the Loser's Bracket at this point.

- There are now 8 players in the Winner's Bracket and 16 players in the Loser's Bracket.

- Total estimated time = 44 minutes

STAGE 3


- Stage 3 only involves the Loser's Bracket. The remaining 8 face off with the freshly dropped 8 players from the winners bracket. So 8 games will be played, and 8 players in the Loser's Brackets will get eliminated.

- There are now 8 players left in the Loser's Bracket, and 8 players in the Winner's Bracket.

- Total estimated time = 22 minutes

STAGE 4


- 16 players face off, in 8 games. The 8 winners play 4 games in total, and the 8 losers play 4 games in total.

- 4 players advance to the Winner's Bracket. 4 players drop down to the Loser's Bracket. 4 players in the Loser's Brackets are eliminated.

- There are now 4 players in the Winner's Bracket, and 8 players in the Loser's Bracket.

- Total estimated time = 22 minutes

STAGE 5


- Stage 5 only involves the Loser's Bracket. The remaining 4 face off with the freshly dropped 4 players from the Winner's Bracket. So 4 games will be played, and 4 players in the Loser's Brackets will get eliminated.

- There are now 4 players in the Winner's Bracket, and 4 players in the Loser's Bracket.

- Total estimated time = 11 minutes

STAGE 6


- SPECIAL NOTE : Now we start to use only 1 machine. As the focus is drawn to the finals stages of the tournament.

- 8 players face off, in 4 games. The 4 winners play 2 games in total, and the 4 loser's play 2 games in total.

- 2 winners will advance to the Winner's Finals. 2 players drop down to the Loser's Brackets. 2 players in the Loser's Brackets will get eliminated.

- Total estimated time = 22 minutes

STAGE 7


- SPECIAL NOTE : Now we start to use only 1 machine. As the focus is drawn to the finals stages of the tournament.

- Stage 7 only involves the Loser's Bracket. The remaining 2 face off with the freshly dropped 2 players from the Winner's Bracket. So 2 games will be played, and 2 players in the Loser's Brackets will get eliminated.

- There are now 2 players in the Winner's Bracket and 2 players in the Loser's Bracket.

- Total estimated time = 11 minutes

STAGE 8


- SPECIAL NOTE : Now we start to use only 1 machine. As the focus is drawn to the finals stages of the tournament.

- The Winner's Final takes place at Stage 8, between the last 2 players of the Winner's Bracket. The winner will move on to the Grand Finals, while the loser drops down to the Loser's Final.

- The remaining 2 players in the Loser's Bracket will play 1 game in total. 1 player will become eliminated.

- Total estimated time = 16 minutes 30 seconds

STAGE 9


- SPECIAL NOTE : Now we start to use only 1 machine. As the focus is drawn to the finals stages of the tournament.

- Stage 9 is none other than the Loser's Finals. The last remaining player of the Loser's Bracket will face off against the 1 player who lost in the Winner's Finals.

- The winner of this match will advance to the Grand Finals. The loser is the 3rd place winner of the tournament.

- Total estimated time = 5 minutes 30 seconds

STAGE 10


- SPECIAL NOTE : Now we start to use only 1 machine. As the focus is drawn to the FINALS.

- Here we are! At last we've come to the climax of the whole tournament. In one corner we have someone who is completely undefeated. And in the other corner we have someone who has had to win twice the number of games compared to the other player.

- In order for the winner of the Loser's Bracket to win the tournament, he has to beat the winner of the Winner's Bracket twice (Best afterall, it's double elimination, and the winner's bracket winner never lost once). The winner of the Winner's Bracket only needs to beat the other guy 1 set to win the champhionship

- Total estimated time = 15 minutes 30 seconds

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Grand Total Time Spent = 213 minutes 30 seconds or 3 hours 34 minutes

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So there you have it. It's all worked out. Everybody's too terrified of working out 32 players into a double elimination period under 4 hours, but I have done it.

Not only is it under 4 hours, it's incorporates so many factors you wouldn't normally think of.

WHY is it best of 9 rounds, best of 1 game and not best of 5 rounds, best of 3 games?

Because if your audience watches Bo9 rounds, Bo1 game, he knows every match is vitally important. It could mean dropping down to loser's or even worse, facing elimination.

Lets face it, if it's best of 3 games, your audience wouldn't know what the hell is going on half the time. You have to give them a REASON to watch the games. "Oh, if he loses he's eliminated" or "If he loses this, it's down to the losers for him". Imagine if they haven't a clue as to what is going on.. What do bored people do? The audience may be tempted to leave the arcade to eat lunch, or smoke, or fall asleep. I know it sounds ridiculous, but it's true!

"Oh, he just lost one game, it's okay, he still has another game to bounce back to 1-1". Do you think that your audience will understand that? Believe me, it's very sian to have to go back to seeing the character selection screen again and again. THIS IS SO IMPORTANT, people get bored if nothing happens within a 5-10 second span. That's just the way it is.

Is Bo9 too random? Well, I don't know. I believe Tekken 5 : DR is consistent at the higher levels, which is where we want to reach. The life settings is at 120%, this is a big deal. You have 5 whole rounds. I think this minimizes the randomness greatly.

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Okay in conclusion, adopt this format. There's no other way to have 32 players within such a short time span.

Believe me! I'm not against Best of 3 games, it's just that there is NO TIME.

This is the only way to do it.

Thursday, April 26, 2007

Twofaced

If I ever behaved in a twofaced manner, please do me a favour and scold the fuck out of me.

Tuesday, April 24, 2007

The Devil of Launch+

The Direction of Launch+

Okay, I'm going to talk about this, because firstly, I think things are spiralling out of control as far as admissions are concerned. And secondly, we're losing the camaraderie we once had.

Lets look at the situation at hand,

A) We've got a whole bunch of people in the clan who most of us don't know. We let them in because they have the skills, but we have NO idea about their personality, whether we can click with them or not.

B) We seem to be on this mad quest to just keep adding skilled people. So who are we going to add next? The whole of korea, if we have the chance?

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Let's face it, it's not the skill we're so concerned about. At the higher levels, everyone has a certain standard. I can't really explain what the guidelines for joining Launch+ should be, but I know what the guidelines should NOT be.

And that is "hey can i join?", "Lets see your vids", "wow you're pretty good, you won X tournament, welcome aboard". wth is this?



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Catfish, and the Malaysian players are perfect examples of International players that we WANT in Launch+. Really nice guys, with really mad skills. In fact, maybe it's more than just being a nice guy, they are homies, we can chill with them.

DesChobo is another perfect example of a desired International player. We all LOVE Des, and he's an amazing player, with an amazing history behind him.

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I'm not going to talk about the people that I don't know, Evade tells me that Mr Kula, the Australian players and NZ players are really cool people so that's fine, because I trust him.

No idea about any of the US players. =P

But yeah, essentially, If I can make a point out of all the nonsense I just typed..

A) We have to LIKE you.

B) We have to respect your skills.

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Concluding, I want to say (sei, sei!) that I love the idea of Launch+, but we should consider a big upheaval and clan reevaluation.

I think we'll be having a some new trial examinations for all the current players.

Monday, April 23, 2007

VS League Discussion

Before I start the discussion, I would like to spend a little time to acknowledge the work of SdF_Jin, Shiki and Alex for what they are doing for the gaming. I wouldn't be able to type any of this, if the league didn't exist. Do you understand what the situation is? There is HOPE at last. We actually have a company supporting us.

We've got the backing of TKA to fund tournaments, and encourage growth of the gaming scene. And this is all thanks to those 3 people named above.

Without your tireless work, we'd be back to square one, funding tourneys out of our own pocket and heading nowhere. It must be said that there are days when these people stay on the weekends to help run things WITHOUT overtime pay, they do it just because they love the scene and want to promote it. I say that's beyond noble.

Sdf, Shiki, Alex.

Thank you.

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Right, now I will bring up a few points regarding the VS league, and how we can help to improve it.

League Format


Right now there are 16 places available + a waiting list + an early bird bonus. And league matches fall on the second last and last saturday of the month.

Evade told me there are easily 32 players that would join the tournament league. So right now I'm concentrating on greatly increasing the quantity of players involved in the league, and making sure the excitement and desire to get "ranked" is there.

I believe the current league system doesn't do anything as far as creating this desire goes. It's basically earn up to 15 points
and then stop playing. And as such, I think this current system won't generate sustained interest in the long run.

So what's the solution? Refine the format.

We have 7 Months until December, during which I assume will be the grand finals.

So now for the month of MAY, lets do it in this format.

We have ONE, 3-hour time slot on the second last week of the month of May.

Okay so we get 32 players (using our publicity, see below).

The basic format of the league is Single Elimation, set to "First to 5 rounds" (Best of 9 Rounds). Opponent selection is random, organizers will randomly pick, and create the brackets based on random selection.

STAGE 1 - "Round of 32"

Each player is randomly assigned an opponent. There will be 16 games, set to "First to 5 rounds" (best of 9 rounds) each, 60 seconds, Single Elimination.

Notes : No capping of matches, both machines used to play, 2 games at a time. 72 mins max game time."

STAGE 2 - "Sweet Sixteen"

Down to 16 players, 8 games, set to "First to 5 rounds" (best of 9 rounds) each, 60 seconds, Single Elimination.

Notes : No capping of matches, both machines used to play, 2 games at a time. 36 mins max game time"

STAGE 3 - "Elite Eight"

Down to 8 players, 4 games, set to "First to 5 rounds" (best of 9 rounds) each, 60 seconds, Single Elimination.

Notes: Start Capping matches of Elite Eight. Only use 1 machine. 36 mins max game time"

STAGE 4 - "Final Four"

Down to 4 players, 2 games, set to "First to 5 rounds" (best of 9 rounds) each, 60 seconds, Single Elimination.

Note : Record Matches. Only use 1 machine. 18 mins max game time"

STAGE 5 - "Grand Finals"

Down to 2 players, 1 game, set to "First to 5 rounds" (best of 9 rounds) each, Single Elimination. Winner of this is champion.

Notes : Record Matches. Only use 1 machine. 9 mins max game time"

Total possible GAME time = 162 mins, meaning 2.7 hours

The extra 20 mins can be spent on setting up, waiting for stragglers, and generally bracket organizing.

So we have 1 month to assemble the 32 players, I don't think it's hard. There's easily more than 32 players in Singapore, looking at Evade's 3v3 list of people.

So that's the new format that I've come up with, it's exciting, keeps players on their toes, and with 5 rounds, not as dangerously random as possible. I've helped to run at least 3 tekken tourneys in the past. When we made the rounds too short, it was exciting, but over too quickly, when we had best of 3 games, 3 rounds, people fell asleep. I know how to balance it, trust me.

Point system


If you tell the people that once you get 15 points you're through to the grand finals, they'll get complacent. They'll think "oh, well i have enough points, i'm going to relax now".

What we should do is tally all the players' points over the months until November. And then take the top 16 players, and by INVITATION only, invite them to the Grand League Finals.

So lets say we managed to upgrade our player base to 64 players consistently by november. They would all have a good number of points each. We tally them all up, and choose 16 with the highest points. So people will fight, tooth and nail to get those top 16 places. That's what we want, hungry desire to get those positions.

1st place - 6 points
2nd place - 5 points
3rd place - 4 points
4th place - 3 points
5th to 8th place - 2 points
9th - 16th place - 1 point

Prizes


What do fighting game players want above all? Respect, Fame and Money.

We must focus greatly on these factors when considering the prizes.

..And I love the prizes. Come on, 100 bucks for 2 dollars participation fee? That's insanely good. Custom Card titles? It's better than I imagined. This is the joy of having a company back you.

So lets get into the details...

- Custom Card Titles

I know you guys want to promote VS, so you'd rather put "VS champion *insert month*, but tell me, what impact does it have on the community. I guarantee you, this will spiral out of control, and it will lose its "specialness" after a few months. Imagine going to the arcade and seeing any tom, dick, or harry with a "champion *insert month*" card. Make it special, Make people COVET it. Make it insanely hard to get. Make people want to train to get it. Only make 1.

I suggest you remove custom card titles as your prize each month because it waters down the effect of having a "custom title". I suggest you only give the ONE card at the GRAND finals in december, and it should be labelled,

"SG Champion 2007" - 16 characters!

Believe me, alot of people are going to want that card. Exclusivity is the key here. and moderation.

- Cash Prizes

To be honest, a $100 prize per month is awesome, for only a $2 investment. It's brilliant. I'm only worried if TKA feels it's wasting it's money. So really, if they can continue with the $100 dollars for the months to come, it's would be really really good.

And as we increase the number of players, maybe they might even RAISE the prize money hahaha..

MY job is to make sure more and more people join each month, until TKA realizes they're holding something special in the VS league, and throw more support into it.

Promotion/Publicity

Oh dear, you guys haven't made much headway here. Maybe it's not your fault because you're so busy running all the tournaments. But anyway, I'm here to offer solutions.

I'm a concert promoter, when Tommy Emmanuel came to Singapore I did alot of travelling, dropping off fliers, speaking to people at schools, music shops, and so on. It was hard, rough but it was also fun. When people weren't receptive, I picked up and moved on to the next person. That's how publicity is. You don't lose heart over 1 lost client, you keep pushing and pushing. My company spent ZERO on publicity, and relied on me (+ my family) to do the publicity, and guess what? We sold-out the concert on a non-existent publicity budget, 900 seats all filled up, for an artist who has NO exposure. Granted, we did it for the love of the artist, but it's the same here.. it can be done.

(BTW please check out Tommy Emmanuel, he's coming back to singapore July 21st @ the Esplanade! I'm doing publicity again!)

I'm greatly heartened that unknown people signed up for the first few months of Versus, it shows there are people outside of our visible scope, joining in within our knowledge. Treasure these people, treat them very very well. You want them to come back. Over and over again.

So you spend a little money, print out cheap grey / B&W fliers, and give small stacks to responsible community people who are willing to pass out fliers to at their neighbourhood arcades. Need a nice spread of distribution. Anyone of the forum members who visit neighbourhood arcades, or arcades on the extremities of the island, should help by giving fliers to people they don't know, playing tekken in the arcade.

Your Flier needs the following information

-A Big Header at the top, VS LEAGUE with nice graphic
-Put the list of games played
-Put the Prizes,
-Put the location of the TKA bugis

basically all the information about the tournament format, the date of the competition, so on and so forth. Get straight to the point.

Don't clutter it up with nonsense like "You don't wanna miss this!"

Capping of Videos


Do NOT use Youtube.

DO NOT USE YOUTUBE.

It's an absolute disaster. Crappy Flash Video quality, crappy sound. You should have a MPG quality file, nicely compressed to 20-50 megs, using Divx or Xvid.

When capping, record the big screen so as to get the crowd ambience. The crowd ambience is SO damn important.

HOWEVER, if you have the technical brilliance to somehow sync the crowd ambience with a direct signal through to the camera, such that you get high quality recording + crowd sound, that would be the best. But there's nothing wrong with using the camera to record the big screen, the quality is still decent.

How to distribute the files? Yousendit, Megaupload, rapidshare. Let the community share it peer to peer. We'll help with this.

Youtube is not an option.

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To end off, i'd like to say that I have no interest in the other fighting games in the league. I want to make the tekken tournament so successful, that the organizers will have to cancel the other games and give the extra time slots to us, so we have more time to play with. 3 hours is really too short don't you think?

There can be only one. And I'm supporting Tekken.

Cheers,
Nick

Sunday, April 22, 2007

Welcome to the new Tekken Singapore Thread

Welcome to the new Tekken Singapore Thread

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Here are the RULES.

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1) The VS League is highest achievement in the Singapore Tekken Scene.

Your rank means NOTHING. Your rank means NOTHING. Your rank means NOTHING.

YOUR RANK MEANS NOTHING.

If you want respect in this scene, we'll recognize your skill through this league. Nothing less.

2) New Players - You will respect the senior and experienced players.

They may piss you off, but they've been around longer, and they've put in the coins into the machines to keep this series running in Singapore. You may feel you can easily beat some of the older guys, that's fine. I'm not asking you to worship them, just remain humble and give a little face y'know?

Everybody likes a nice guy. We'll give respect where respect is due, don't worry about that part, it'll come with time.

3) Old Players - You will encourage newer players. Enough of the elitist bullshit.

The old rules of conduct within the game no longer exist. Gone are the days when abusing lows/throws is dishonourable. It's part of the game. You must adapt to it, or face extinction.

There's a tendency to denigrate the younger players, and say "the scene sucks". How exactly does this help the scene?

It's pretty much akin to trying to get a friend to quit smoking. You can scold and scold and scold, and be extremely harsh. OR you can be encouraging, patient and supportive. Which method works?

Being a more experienced player doesn't necessarily mean you're supposed to win more games vs younger players. You won't lose "face" if you get 0-3'ed all night by a new guy, it just means you need to up your game. It takes a bigger man to admit that he is less skilled than another, compared to someone who'll constantly make excuses for his losses.

4) Enough of the "SPAM" posts. They are FUCKING annoying.

5) Tekken 5 is a dirty game. Get over it.

Tekken 5 is NOT Tekken Tag. I think we all should by now that lows, throws, and being defensive are part of the game. And more importantly, part of STRATEGY.

We don't want to hear about how you feel about someone who you think is cheap. Does somebody throw alot? Does somebody keep sweeping you. Learn to break throws, learn to watch for patterns. PRACTISE.

If Tekken's just a past-time for you, fine. But don't come bitching to us you can't beat someone. You put in the hours, you get the results.

Once you can accept the fact that lows and throws are an integral part of the game, believe me, you will approach the game from a much more relaxed state of mind.

6) We need more Strategy Discussion

This is something the previous threads were PAINFULLY lacking. Post more quality, less quantity. If you've discovered something cool about your character, share it. If it's old news, don't flame the guy who brought it up, rather commend him for bringing about discussion.

Misinformation is a terrible thing as well. If you notice someone posting absolutely garbage strategies, point it out. But don't be an asshole about it. But If that guy ignores you, then I think EVERYONE should flame him lol.

7) Less back slapping posts

I'm all for post-tournament celebrations and what not. But have less of the "great games today man" or "GG to everyone". Can't you say these things on msn? The rest of us don't particularly care.

Exceptions are of course if the games were so mindblowingly orgasmic, that you simply have to express your joy at watching them.. erm whatever just post it.

If you really feel that what you're about to post is meaningful though, go for it.

8) More forum participation from the more skilled players

We want to hear your insight. Don't just maul us in the arcade and remain silent, some of us want to improve. Teach us, master!

Also, you should be around more for thread moderation.

9) Improve your english

Nothing elitist about this. This will do you so much good in the future, trust me. Try to avoid typing singlish in here, lets all try to make the standard higher.

I've travelled and played with Tekken players all over the world. One thing that they all are impressed with is that I can speak so well. I always say that it's not me but that it's because Singapore rules, so come on, lets raise the national profile.

10) Azi sucks

Running out of points!

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We all want a happening scene. We want a REALLY tight scene. I believe most of the people here are generally nice, just we've all had our share of uncomfortable interactions, or starting our associations on the wrong foot.

The Nature of Tekken 5 is very brutal, fast and over in a flash. And sometimes we can get really emotional if we lose badly in front of friends or your rivals. Learn maturity. Learn to take losses like a man. They say 1 victory is built upon the experience of 100 losses, there's no shame in losing.

For the younger posters (18 and below), it pays to be mindful to think before you type. For older posters, try to be more accomodating.

Here's to a great thread!

Happy posting!

Wednesday, April 18, 2007

Cool people, cool lines.

So i was sharing the contents of a PM from a distinguished jpne... ermm sg TZ member i discovered i had with a friend whose identity will stay secret, which was a week old or so and unread. The last paragraph was


"P.S : 80% of the community hates you if you dont know! they seems to be your friend, when actually you are the fool being make use thinking they are your friend."


Which, well, i'm already well aware of ages since lol. And which sounded suspiciously like something i posted to another fella on TZ!

Anyway this cool individual (friend, not pm sender lol) had this to say:


" but 80% of the commmunity are talentless cowardly no skilled pussies

who like saying "SPAM"

and thinking its funny

so really, it's no big deal "


Shit gg right there hahhaha.